The full still-life assignment render, showing all models.

A close-up render of the dragon dice box

A close-up render of the dagger

This was an assignment for my Model Creation course, in which we were to fill a scene with a few props modeled from a selection of references we could choose from. We were then instructed to texture each object in Adobe's Substance Painter and render out the full scene like a still-life piece. I gave the scene a rustic/fantasy look because I'm a big Dungeons & Dragons player, I generally enjoy all TTRPGs.
I really like how the dice box and dagger came out especially. The dice box in particular was very time consuming to model since there was so much intricate geometry I had to place in order to avoid problem geometry on the dragon design, but the extra effort was worth it.
I'd like to turn this dice box into a 3D-printable model at some point too. I was thinking I could remove the screws from the model and instead leave those spots for magnets to be glued in. I'd also have to make some modifications to the inner side of the lid, but that wouldn't be very difficult either.

Untextured view of the dragon dice box

Untextured, wireframe view of the dagger

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