This was an assignment for my Projects and Portfolio course, in which we spent a month creating a high-detail model of based on a reference image of our choice, with the selection being supplied by the professor. I selected this fantasy tavern featuring a giant barrel keg making up the majority of the structure, since I wanted a bit of a challenge.
During week 1, we broke down the reference image into different levels of detail, deciding which details would be physically modeled and which details could be delegated to normal/bump maps later on during production.
During week 2, we created a game-ready version of the model, trying to show as much detail as possible while not going overboard on polygon count.
During week 3, we took the game ready model and turned it into a film ready model. This was probably the most difficult week of the month, as a film ready model has many requirements. No meshes could intersect, there could be no problem geometry, and every last edge had to be beveled in order to ensure rendering quality later.
And finally, during week 4, we did a final bit of adjusting the model based on professor and peer critique. With the model now finished, we had to batch render a short animation of the camera panning and render out a few different compositional shots, as proof that we understood the concepts.