Bandit Blaster's title screen, based on the poster for A Fistfull of Dollars
Some of the assets from Bandit Blaster. I particularly like how the train came out
Screenshot from the second level of the game
TOP RIGHT: The objective is to defeat all of the invading bandits in each level. This counter keeps track for you
BOTTOM RIGHT: Here the player can see their current health and the currently equipped weapon
At the end of the game's 3 levels, the player faces off with the bandit leader atop a moving train. The boss has its own health bar and several different unique behaviors that the game randomly switches between to give the fight some variety
The death screen. Players can choose to retry the level or quit to the title screen, should they be sore losers
Cowboy death-glare
Final scene of the game
The player faces off with the bandit leader
The protagonist encounters bandits on the edge of town
A splash screen logo I made for Diego to really put his name on his work and show off to his classmates