
Bandit Blaster's title screen, based on the poster for A Fistfull of Dollars

Some of the assets from Bandit Blaster. I particularly like how the train came out

Screenshot from the second level of the game
TOP RIGHT: The objective is to defeat all of the invading bandits in each level. This counter keeps track for you
BOTTOM RIGHT: Here the player can see their current health and the currently equipped weapon

At the end of the game's 3 levels, the player faces off with the bandit leader atop a moving train. The boss has its own health bar and several different unique behaviors that the game randomly switches between to give the fight some variety

The death screen. Players can choose to retry the level or quit to the title screen, should they be sore losers

Cowboy death-glare

Final scene of the game

The player faces off with the bandit leader

The protagonist encounters bandits on the edge of town
A splash screen logo I made for Diego to really put his name on his work and show off to his classmates