A mockup of the title screen for Action Fish. I would've liked to add some more animation and visual effects to really tie the scene together. That, or replace it entirely. The title screen could serve to reflect more of the game's overall tone.
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A sprite sheet containing some of the movement animation for the player character. A bit rough around the edges for sure, I didn't have much animation experience at the time. If I remade this, I'd definitely exaggerate his body proportions more, add more impact to his movement, and show through the way he moves that he's not very happy.
A beat I made for the game's soundtrack myself using Mixcraft. I used sampled sounds from the Nintendo Entertainment System system to create rolling wave sounds and the bass later in the short track
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A closeup of the main character named Fish-Bo, or just Bo. He's sporting some funky white sneakers with blue and orange stripes.
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Screenshot from the second level of the game
TOP RIGHT: The objective is to defeat all of the invading bandits in each level. This counter keeps track for you
BOTTOM RIGHT: Here the player can see their current health and the currently equipped weapon
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At the end of the game's 3 levels, the player faces off with the bandit leader atop a moving train. The boss has its own health bar and several different unique behaviors that the game randomly switches between to give the fight some variety
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An illustration of Fish-Bo
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A fake poster I made for the game
The trailer we made for ACTION FISH, also way back in 2017
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My friend Jacob Janes and I way back in 2017 at the FBLA Arizona competition, happily about to present ACTION FISH for the first time